First full-body ZBrush sculpt. I first modeled it entirely in ZBrush, then took it into Maya to retopologize it. After that, I UV-mapped it and brought it into Substance Painter for texturing. For this assignment we were only allowed to spend around eight hours on it, so that is as much detail as I was able to do.
Bernini's David Original Sculpt
Bernini's David Retopo